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Question by MkfShard · Oct 25, 2020 at 04:58 AM · scriptableobjectmethods

Storing a list of methods in a Scriptable Object?

I'm currently working on a game in which Cards can be played on Objects. However, I've run into an issue that, if I don't address now, I foresee becoming a massive headache.

The ideal is for Cards to contain a list of methods pulled from a common pool, that are called when they're played, but I'm not sure how to accomplish this, except by way of an enum, a list, and a massive switch-case statement.

I looked at delegates, but I'm fairly sure they aren't what I'm looking for, as they don't seem to be able to be saved in a Scriptable Object.

Here's the current Card code:

 [CreateAssetMenu(fileName = "New Card", menuName = "Card")]
 [System.Serializable]
 public class Card : ScriptableObject
 {
 
     public new string name;
     public string description;
 
     public Sprite artwork;
 
     public int timeCost;
 
     public CardType type;
 }
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