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How to implement Amazon in-app purchases plugin
Hi,
I am trying to implement Amazon's Unity plugin for in-app purchases, but I just can't get it work. It does seem to work fine using the local SDK tester tool, but when I try to test it live using Amazon "Live app testing", absolutely nothing happens. If I have the SDK tester tool installed, it just uses that, and if I uninstall that tool, it does not even seem to try to connect to the Amazon servers at all. Logcat just gives this message:
( 776): Unable to start service Intent { act=com.amazon.testclient.iap.appUserId flg=0x10000000 cmp=com.amazon.sdktestclient/.command.CommandBroker (has extras) } U=0: not found
Has anyone managed to get Amazon IAP (v2.0) working? I find the documentation amazingly confusing and unclear, and there's extremely few examples on the Internet on this. For the old version, 1.0, there are some tutorials, but the new version that you have to use now seems to work in a very different way.
Any help would be greatly appreciated. Thank you in advance!
Answer by nicholasr · Jul 25, 2016 at 11:12 PM
@Pigghaj Unity IAP now includes an alternate solution, supporting Amazon IAP.
Visit https://docs.unity3d.com/Manual/UnityIAP.html for the overview and https://docs.unity3d.com/Manual/UnityIAPSettingUp.html to set it up.
Also, just for Amazon, try looking over these instructions as a checklist https://docs.unity3d.com/Manual/UnityIAPAmazonConfiguration.html since they apply even in the case you use Amazon's SDK.
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