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Question by JoeyWeidman · Nov 10, 2017 at 01:26 AM · function call

Function from other script not getting called.

I'm trying to call a function from my PlayerController class from another class, but for some reason the function is never getting called. Any ideas why?

 private void FreezePlayers(GameObject player)
     {
         string playerID = player.GetComponent<PlayerModel>().playerID;
         
         foreach(GameObject p in GameManager.instance.players)
         {
             if(p.GetComponent<PlayerModel>().playerID != playerID)
             {
                 Debug.Log("Freeze Function Reached");
                 p.GetComponent<PlayerController>().Freeze();
             }
         }
     }

In the PlayerController class:

 public IEnumerable Freeze()
     {
         Debug.Log("Freeze Function Called");
         isFrozen = true;
         Transform iceBlock = Instantiate(GameManager.instance.iceBlockPrefab, transform.position, Quaternion.identity);
         iceBlock.parent = transform;
         
 
         yield return new WaitForSeconds(2.0F);
 
         isFrozen = false;
         Destroy(iceBlock);
     }

I know the freeze function is getting reached because of the print statements I added. "Freeze Function Reached" gets printed but "Freeze Function Called" never gets printed.

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Answer by JacobFlynnPrendi · Nov 10, 2017 at 01:57 AM

Freeze() is an IEnumerable.

You need to call it as a Coroutine

 StartCoroutine(p.GetComponent<PlayerController>().Freeze());
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avatar image JacobFlynnPrendi · Nov 10, 2017 at 01:59 AM 1
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Also i just noticed that you need to change "IEnumerable" to "IEnumerator"

avatar image JoeyWeidman JacobFlynnPrendi · Nov 10, 2017 at 03:44 AM 0
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Thank you!

avatar image JacobFlynnPrendi JoeyWeidman · Nov 10, 2017 at 03:45 AM 0
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You're welcome

avatar image Alexiosiko JacobFlynnPrendi · Dec 29, 2021 at 08:11 PM 0
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I've made that IEnumerable error so many times my god

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