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Question by KnightNobody · Jul 19, 2016 at 01:32 PM · c#rigidbody2dforcefunctions

Problem with force movement when calling from another scripts

So I have 2 scripts one called SheepManager and one called Sheep. When I call the Jump() function from withing the Sheep function it functions and the force get's applied. When I cal it from SheepManager the function gets called but no force is being applied. The currentSheep variable is of type Sheep and has the correct reference.

if (Input.GetKey(KeyCode.Space)) { if (currentSheep.Jump() == true && currentSheepID < sheepPool.Count) currentSheepID++; else currentSheepID = 0; }

  public bool Jump()
     {
         if (!jumped)
         {
             rigb.velocity = Vector2.zero;
             rigb.AddForce(jumpDir * JumpForce, ForceMode2D.Impulse);
             return true;
         }
         
         return false;
     }
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