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Question by dollarino · Jun 27, 2020 at 01:50 PM · unity 5scripting problemaudioclipreference-other-objectholding

How to make audioclip reference to another script

I have this code, it destroys specific object with tag on hold(2sec). I took code from here: https://www.youtube.com/watch?v=jjBeh2xLckA

Following tutorial, he created "Item" script and attached to an object. var hitItem = hitInfo.collider.GetComponent< Item>();


So how can I add sound to "Item" when it is picked/destroyed. I dont know how to make reference to another script


using TMPro;

using UnityEngine;

using UnityEngine.UI;

public class HoldToPickup : MonoBehaviour {

 [SerializeField]

 [Tooltip("Probably just the main camera.. but referenced here to avoid Camera.main calls")]

 private Camera camera;

 [SerializeField]

 [Tooltip("The layers the items to pickup will be on")]

 private LayerMask layerMask;

 [SerializeField]

 [Tooltip("How long it takes to pick up an item.")]

 private float pickupTime = 2f;

 [SerializeField]

 [Tooltip("The root of the images (progress image should be a child of this too)")]

 private RectTransform pickupImageRoot;

 [SerializeField]

 [Tooltip("The ring around the button that fills")]

 private Image pickupProgressImage;

 [SerializeField]

 private TextMeshProUGUI itemNameText;
 

 private Item itemBeingPickedUp;
 private float currentPickupTimerElapsed;

 private void Update()
 {
     SelectItemBeingPickedUpFromRay();

     if (HasItemTargetted())
     {
         pickupImageRoot.gameObject.SetActive(true);

         if (Input.GetKey(KeyCode.R))
         {
             IncrementPickupProgressAndTryComplete();
         }
         else
         {
             currentPickupTimerElapsed = 0f;
         }

         UpdatePickupProgressImage();
     }
     else
     {
         pickupImageRoot.gameObject.SetActive(false);
         currentPickupTimerElapsed = 0f;
     }
 }

 private bool HasItemTargetted()
 {
     return itemBeingPickedUp != null;
 }

 private void IncrementPickupProgressAndTryComplete()
 {
     currentPickupTimerElapsed += Time.deltaTime;
     if (currentPickupTimerElapsed >= pickupTime)
     {
         MoveItemToInventory();
     }
 }

 private void UpdatePickupProgressImage()
 {
     float pct = currentPickupTimerElapsed / pickupTime;
     pickupProgressImage.fillAmount = pct;
 }

 private void SelectItemBeingPickedUpFromRay()
 {
     Ray ray = camera.ViewportPointToRay(Vector3.one / 2f);
     Debug.DrawRay(ray.origin, ray.direction * 2f, Color.red);

     RaycastHit hitInfo;
     if (Physics.Raycast(ray, out hitInfo, 2f, layerMask))
     {
         var hitItem = hitInfo.collider.GetComponent<Item>();

         if (hitItem == null)
         {
             itemBeingPickedUp = null;
         }
         else if (hitItem != null && hitItem != itemBeingPickedUp)
         {
             itemBeingPickedUp = hitItem;
             itemNameText.text = "Eat " + itemBeingPickedUp.gameObject.name;
         }
     }
     else
     {
         itemBeingPickedUp = null;
     }
 }

 public void MoveItemToInventory()
 {
     Destroy(itemBeingPickedUp.gameObject);
     itemBeingPickedUp = null;
 }

}

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