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Question by ken1075240834 · Oct 17, 2019 at 08:26 PM · reference-other-object

Get gameobject reference from another script

 public class Birb : MonoBehaviour
 {
  public static GameObject MakeBirbCopy( GameObject original )
     {
         Birb newBirb = Instantiate(original).GetComponent<Birb>();
         newBirb.m_canExecuteAirSpecial = false;
         return newBirb.gameObject;
     }
 }
 
 public class Example: MonoBehaviour
 {
 
 }

How do I get Make BirbCopy reference from Birb class to Example class?

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Answer by Ashwinakadaru96 · Oct 17, 2019 at 07:56 PM

Something like this?

 public class Birb : MonoBehaviour
      {
       public static GameObject MakeBirbCopy( GameObject original )
          {
              Birb newBirb = Instantiate(original).GetComponent<Birb>();
              newBirb.m_canExecuteAirSpecial = false;
              return newBirb.gameObject;
          }
      }
      
      public class Example: MonoBehaviour
      {
              Birb birb = GameObject.Find("Object_with_birb_script").GetComponent<Birb>();
              birb.MakeBirbCopy(someGameObject);
      }
 
 

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avatar image ken1075240834 · Oct 17, 2019 at 08:12 PM 0
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Both Answers from you guys work! Thanks a lot!

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Answer by lgarczyn · Oct 17, 2019 at 07:53 PM

Not exactly sure what you meant, but here:

 public class Example: MonoBehaviour
 {
     public void RandomFunctionName()
     {
         Birb birbOriginal = Object.FindObjectOfType<Birb>();
         Birb birbClone = Birb.MakeBirbCopy(original);
     }

     //Or you could do this, if you assign this value in the editor with a prefab or instance
     public Birb birbPrefab;
     
     public void RandomFunctionNameAgain()
     {
         Birb birbClone = Birb.MakeBirbCopy(birbPrefab);
     }
 }
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avatar image ken1075240834 · Oct 17, 2019 at 08:12 PM 0
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Thank you so much!

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