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Question by Jan_Julius · Oct 01, 2014 at 08:24 AM · gameobjectarraybooleanstoring

Storing objects in arrays

I want to store objects in arrays, now I know how to do it and all that by tag or by name or what not, but I want it to be stored when they have a boolean set to true, or is there a way from me to store the objects in an array from the object's its script itself?

What I'm looking for is bsically this

Script -> make array with objects in scene but only those that have a boolean set to true or Gameobject -> something happens -> stores itself in an array in another script.

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Answer by Baste · Oct 01, 2014 at 08:42 AM

This is pretty simple. I'm assuming C#, but it should be pretty similar in each language. Protip for the future; always, always write down what language you're using.

Say you have a script MyScript, and MyScript has a boolean variable myBool, and you want to make a list of all gameobjects that has MyScript attached, and myBool set to true. There's two basic ways to do this; the first one with only arrays is a bit long:

 MyScript[] arr = FindObjectsOfType<MyScript>();
 int numTrue = 0;
 foreach (MyScript t in arr) {
     if (t.myBool)
         numTrue++;
 }

 //This is the array you're looking for
 GameObject[] withTrue = new GameObject[numTrue];
 int idx = 0;
 foreach (MyScript t in arr) {
     if (t.myBool)
         withTrue[idx++] = t.gameObject;
 }

The second one, using a List, is much better, but requires you to import System.Collections.Generic (with a using statement):

 MyScript[] arr = FindObjectsOfType<MyScript>();
 List<GameObject> withTrue = new List<GameObject>();
 foreach (MyScript t in arr) {
     if (t.myBool)
         withTrue.Add(t.gameObject);
 }

Lists are in all ways superior to arrays, and you should learn to use them as quickly as possible, as they'll reduce your headache by tons.

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Answer by Habitablaba · Oct 01, 2014 at 06:47 PM

add the following using:

 using System.Linq;

then do the following when trying to find all the objects:

 var collection = FindObjectsOftype<YourType>().Where(o => o.YourBoolValue);

Obviously you can use whatever find method you want, and YourType and YourBoolValue should be renamed to be whatever it is you're trying to find.

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