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Quad with outline shader?
I am having issues using quads and the default outline shaders, i guess there is a reasonable explanation for this, but i cant seem to find it.
What i currently have done is basically added another material to my quads that is the "outline/border", but i dont think this is the optimal way of doing it.
Do you guys have any advice on how can i add outline / border to my quads?
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Interesting - I hadn't noticed this before but it seems you're right - I've got several variations of outline shaders and none of them work on quad primitives. I'm guessing it's something to do with the vertex normals (or lack of them?), but haven't got chance to look further at the moment.