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Question by ayockel90 · Sep 28, 2019 at 02:15 AM · videoquad

Quad appearing behind all other objects

I have a 3D quad meant to play a video in my 2D game, the video appears behind all other objects

https://imgur.com/a/w6fzKep

I've tried setting the z value to -1 but it didn't help. The quad outline is above other objects so I suspect the texture is the problem but don't see any options to change layer order.

Any ideas?

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Answer by MichaI · Sep 28, 2019 at 11:53 AM

Check if z position value of your quad is not greater than your sprites. You can set it to some value between z position of your sprites and z position of your camera (for example -1). You can also switch to 3d view in your scene view to see if your quad is in front of your sprites.

alt text

Also if you are using custom shader make sure that ZWrite is On in it.


2dview.png (4.9 kB)
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avatar image ayockel90 · Sep 28, 2019 at 04:25 PM 0
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Changing z position positive or negative doesn't help unfortunately.

It's definitely a shader issue. I can see in 3D space the object is above the rest of the scene, only the shader is disappearing

https://imgur.com/a/fDCCIQg

I'm using the Sprites/Default shader, any idea how to change ZWrite?

avatar image MichaI · Sep 28, 2019 at 05:58 PM 0
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Sprites/Default shader should write to z buffer, so I don't quite understand why you getting such results. But you can try changing RenderQueue in your quad $$anonymous$$aterial to Transparent, or try changing your quad's material shader.

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