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How can i fix this uv tiling/ distortion problem?
Hi, On exporting my scene that I have created in blender I seem to get a UV problem with some of the meshes. Within blender all of my UVs are fine and i've checked everything. I've reimported, re unwrapped but for some strange reason the same meshes give me the problem. Does anyone know what could be causing this or how this can be fixed?
Here is an image of what I mean.
Many thanks Alex Bucknell
Answer by flokkienathur · Aug 26, 2012 at 06:19 AM
Have you checked the export uv and textures button in blender? And maybe you should try scalingit up in the inport settings instead of in game, but that is just my personal preferance.
Answer by bucknell · Aug 29, 2012 at 10:38 AM
Hi, unfortunately what you suggested didn't work. i've even tried importing to a different pc but the uvs are still messed up with these meshes. I export everything at once so i find it difficult to believe that its my export settings but do you think the fbx format has a problem exporting large amounts of uvs?
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