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Question by
fenderog · Jan 12, 2013 at 01:50 AM ·
uvintersection
Intersecting edge/uvs
Hi,
Let's say I have two sphere objects that are not dynamic, they are both controlled by the player.
In the situation that one sphere moves through the other one, what is the best way to find out the intersecting edges, so I can change the shader/texture of the sphere's parts that went through the other object.
if you can guide me a little bit on how to accomplish this, I would appreciate it
thank you!
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