Question by 
               RomanMines64 · Apr 26, 2020 at 07:39 AM · 
                minecraftperlin noise  
              
 
              Perlinnoise, blocks load far apart
like many people before me I am trying to make a Minecraft style game I thought that this would be a fun beginner game to try and make but I'm stuck on the Perlin noise I got it to work but all of the blocks are really far apart and no matter what I try I can't get them closer together (I've tried scaling them too)

My code
 using UnityEngine;
 using System.Collections;
 
 public class Generator : MonoBehaviour
 {
 
 #pragma warning disable 78
 public GameObject dirtPrefab;
 public GameObject grassPrefab;
 int minX = -16;
 int maxX = 16;
 int minY = -10;
 int maxY = 10;
 PerlinNoise noise;
 void Start()
 {
     noise = new PerlinNoise(Random.Range(1000000, 10000000));
     Regenerate();
 }
 private void Regenerate()
 {
     float width = dirtPrefab.transform.lossyScale.x;
     float height = dirtPrefab.transform.lossyScale.y;
     for (int i = minX; i < maxX; i++)
     {//columns (x values
         int columnHeight = 2 + noise.getNoise(i - minX, maxY - minY - 2);
         for (int j = minY; j < minY + columnHeight; j++)
         {//rows (y values)
             GameObject block = (j == minY + columnHeight - 1) ? grassPrefab : dirtPrefab;
             Instantiate(block, new Vector2(i * width, j * height), Quaternion.identity);
         }
     }
 }
 }
 
               Any help is appreciated
 
                 
                annotation-2020-04-26-012726.png 
                (19.5 kB) 
               
 
              
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