- Home /
Question by
Mermerkwon · Apr 28, 2019 at 04:55 PM ·
fbx3dsmaxuv
I applied the FBX made in 3d max to Unity and it seems that the UV coordinates are distorted.
I made a "plane" in "3d max" and put a texture on it. The texture has been rotated so that the "plane" is rotated and corrected. I moved the pivot to the corner. I extracted it as an FBX file and put it in "Unity". Modeling is normal, but UV coordinates are rotated.
Even if you watch other YouTube videos, you can not see these things at all and this happens only to me. How can I fix this?
video : https://streamable.com/sdfu6
Comment