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Unity changing UVs
I have made a mercator UV projection of my sphere to show the letter B on both sides with blender. I exported it in fbx and collada but Unity still does not respect the UVs. I would like it to be like in the preview wich is also how it looked like on blender.
Your screenshot doesn't help much. You have selected the material in the inspector. You should select your imported mesh and show your import settings. Are you sure you import the UVs? Also are you sure you actually use the correct mesh / asset in your scene?. Note that the preview at the material inspector has nothing to do with the actual mesh where you use the material.
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