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This question was closed Jan 08, 2019 at 01:37 AM by Trigonaut for the following reason:

The question is answered, right answer was accepted

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Question by Trigonaut · Jan 08, 2019 at 12:26 AM · meshprocedural meshuv mappingnormal map

Normal maps not applying to certain faces of a mesh

I have a mesh which has been generated procedurally, and UVs have been attached correctly, as shown by this screenshot from a mesh debugger:


alt text


but when applying a material which uses a normal map, this is the result:


alt text


The planes facing positive and negative X simply do not have the normal maps applied, even though those faces' UVs are no different. I am using the default standard shader(specular). What could be the problem here?

uvtest.png (443.1 kB)
normalfail.png (117.4 kB)
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Answer by tcymtz · Dec 24, 2019 at 09:44 AM

I am having the exact same problem. My normals maps are showing up just fine, with the exception of the x-direction. Any help on this would be useful! Thanks.

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Answer by tcymtz · Dec 26, 2019 at 03:41 AM

@Trigonaut Did you ever get this to work?. Need to know how, if you did, please!

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