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Question by DavidDebnar · Oct 21, 2011 at 02:38 PM · texturemeshpaintpainting

Painting on objects at runtime/in editor

Hey guys! Could someone point me in right direction on how to paint on meshes at runtime, or just in editor? I would love some example too, because I am bit bad at understanding single sentenced answers.

  • David

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avatar image DaveA · Oct 21, 2011 at 09:33 PM 0
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That should have been an answer not a comment

avatar image Julien-Lynge · Oct 21, 2011 at 10:03 PM 2
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probably, but it wasn't a ton of information so I wasn't sure it was going to answer $$anonymous$$'s specific question. It was more of a 'is this what you're looking for?' type thing. I'll add it as an answer now.

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Answer by Julien-Lynge · Oct 21, 2011 at 10:04 PM

If you want to paint on meshes (or in other words modify the texture of the mesh's material), you'll need to learn to use SetPixels.

http://unity3d.com/support/documentation/ScriptReference/Texture2D.SetPixels.html

Here's a good forum post where folks are talking about how to paint meshes: http://forum.unity3d.com/threads/24838-Painting-Drawing-on-mesh-terrain

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