Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Animatics_3D · Nov 20, 2015 at 05:44 PM · lightinglightmapuvmapping

Lightmap Baking take too much time

hello ,

I am using unity 5.2.2f1 personal edition and making my architectural project . i have problems with light mapping i want to use real time lighting in this project and when i started baking its taking too much time (2 to 3 days) but rendering not done its creating too much job each time .

I am sharing screen shots of my project for details of my lightmap,polycount,and light setting.

please chek my setting which i am using and suggest me i am going in right direction or missing something with setting .

please tell me why its taking too much time to bake light map one more thing when i check generate light map in project all the scen poly are missing i dont know why its happen.

my laptop configuration is as follows operating system - window 8.1 ram-12 gb graphic card - amd redan 7600m processor- intel i 7 3rd gen

!alt text

screen-1.jpg (338.7 kB)
screen2.jpg (191.5 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Feb 18, 2016 at 11:59 AM 0
Share

When the cache size grows larger than the size specified in the prefrences, Unity is spawning a job to trim the least recently used files. If all the files in the cache is in use, because the scene is very large or the cache size is set too low, you need to increase your cache size in the preferences or you will see a lot of recomputation when baking.

In the Lighting window, the bake button can expand into a dropdown that lets you clear the baked data if you are in non-continuous baking mode. This will not clear the GI Cache as that would increate bake time afterwards.

From GI Cache

Also, the GI cache is very large (10GB default I think?). There is a lot of processing involved and as its all co$$anonymous$$g from HDD, you need to make sure nothing else wants to access the HDD while you are baking. I would say this is your bottleneck at a guess.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Baked light map for level appears to be dirty 1 Answer

Light probe still exists in the scene after being deleted, cannot be selected. 3 Answers

Lightmapping Shadows Jagged 1 Answer

Static lighting, mesh stains bug! 0 Answers

How to light map (bake) lightning? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges