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Tilemap submesh UV mapping possible?
I have a tilemap mesh with 2 submeshes and can remap UVs to change texture of any tile the #0 submesh.
Is it possible to remap UVs for triangles on the #1 submesh (using the triangle list) and overlap textures for a single tile? I use the triangle list to get the right vector 3 from the vertices list but wont the UVs just be the same as #0?
How do I get a secondary set of UV coords back into the triangle list to update the mesh? #confused
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