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Question by Ylor · Oct 19, 2015 at 05:19 AM · androidtextfontcustom

Custom Font not loaded in Android

Hi!

I have imported custom fronts into my assets folder in the form of ttf-files.

Their import settings are:

Font Size: 72

Rendering: mode Smooth

Character: Dynamic

Incl. Font Data: Yes (I thought this would solv it, but no)

Font Names: Arial

The font looks fine when I run my game in the editor, but when I build for my target platform, Android, and run it on my device, it looks like a different font (Probably the standard font, because it looks exactly the same as before I started using the new fonts).

Can anyone explain this? Am I doing tomething wrong?

Best Regards, Rasmus

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avatar image riasat2274 · Mar 21, 2016 at 09:22 AM 0
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@Ylor, hello, I am facing same problem with my project. I was wondering if you have found a solution to your problem. If you do, please post it as an answer. It would be really helpful to me and others in the forum facing similar problems. Thank you.

avatar image brain56 riasat2274 · Mar 21, 2016 at 01:15 PM 0
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@riasat2274, have you tried using a different font other than Arial? Arial is the default font used in UGUI, and this may be its designed behaviour. It may work for other fonts.

avatar image usaa_mobile_jeffrey_szcinski · Sep 28, 2016 at 08:09 PM 0
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having a similar issue! custom ttf. smooth, dynamic, incl font data.

runs fine in the editor but appears as boxes when in the GearVR. so lost!

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