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Question by peluche · Jun 10, 2011 at 12:35 AM · uvsuv coordinatesuvmapping

UV Coordinates

Hello everyone.

Currently working on a project for iPhone, which came to a desicion on the optimization of textures.

Basically what we plan is to have a texture that has multiple UVs as a texture atlas. My question is:

Wich way I can define it to cordenadas of UVs that used to load the texture, no way to assign the initial position or modify it ?

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Answer by Bunny83 · Jun 10, 2011 at 02:56 AM

I'm not sure if there's a built in way to change the uv coordinates of the meshes, but to create an atlas-texture you can use Texture2D.PackTextures. The returned Rect array contains the uv area on the atlas-texture. With them you can adjust the uvs. See Mesh.

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