Question by
eteran · Jan 12, 2017 at 01:05 AM ·
textureing
Texturing a procedural terrain
How can i do something like this: https://forum.unity3d.com/threads/procedural-worlds-for-mobile.197438/ I mean how can i render rock texture over 45 degree angles and sand on less than 30 degree slopes.
Should i have combined textures when calculating the uv? I need some examples.
Thanks!
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