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Question by gameplay4all · May 13, 2013 at 04:07 PM · getaxisgetkeydowngetkeyup

Input getkey, keyup and keydown not working?!

Hello,

I am having trouble with the Input.GetKey commands, Input.GetAxis works fine. Also the Input.GetKey(Keycode./* all combinations*/) doesn't work.

My Code:

 function OnTriggerEnter( col : Collider){
    nameText.SetActive(true);
    if(col.gameObject.tag== "Player"){
     Debug.Log("In trigger");
     if(Input.GetMouseButton(0)&& !showLoot){
      Debug.Log("In trigger and clicked");
      animation.Play("open");
      yield WaitForSeconds(2);
      showLoot =true;
      _showLoot = showLoot;
      PlayerInventory.isViewingOther = true;
      PlayerInventory.inventory = true;
    }
   }
 }

hope you can help me :)

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avatar image gameplay4all · May 13, 2013 at 06:25 PM 0
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ahh very clever! :) thank you very much. the perfect answer :)

avatar image ExTheSea · May 13, 2013 at 06:29 PM 0
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I converted the comment to an answer so that you can accept it to mark the question as solved.

avatar image gameplay4all · May 13, 2013 at 06:34 PM 0
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done :)

avatar image ExTheSea · May 13, 2013 at 07:10 PM 0
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ok :) Good luck with your project.

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Answer by ExTheSea · May 13, 2013 at 05:56 PM

ButtonDown and Up -Events are only true for one frame. That's why they are normally in Update() or OnGUI() functions. Think about it. Your onTriggerEnter function gets called in one frame. The key has to be pressed/released at this exact frame to get it to work. I would recommend you to put the Input stuff in Update or OnGUI and use booleans instead to get what you want to.

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