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Question by ProfMonkey07 · Jul 08, 2020 at 06:15 PM · script.bugfallingfirst person controllergrab

objects falling when I use my grab script

I created this grab objects script but when you hold an object it slowly falls down off the screen. does anyone know how I might be able to fix this in the script? public class NewBehaviourScript : MonoBehaviour { public Transform defaultRot; public Transform t; public Transform theDest; public LayerMask yesHit; public bool isHolding; public bool scanner = true; void FixedUpdate() {

     RaycastHit hit;
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     // Does the ray intersect any objects excluding the player layer
     if (scanner = true)
     {
         if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, yesHit))
         {
             Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
             t = hit.transform;
         }
         else
         {
             Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
         }
     }
     if (Input.GetButton("Fire1"))
     {
         t.position = theDest.position;
        isHolding = true;
         scanner = false;
     }
     else
     {
         isHolding = false;
         t = null;
         scanner = true;
     }
     if(isHolding == true)
     {
         t.position = theDest.position;
         t.rotation = defaultRot.rotation;

         scanner = false;
     }
     else
     {
         scanner = false;
     }
 }
 
   

}

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Answer by kot2202 · Jul 08, 2020 at 06:43 PM

The falling object has rigidbody, right? Set kinematic to true so it doesn't use physics,gravity https://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html

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avatar image ProfMonkey07 · Jul 08, 2020 at 06:51 PM 0
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but will the object being picked up still have gravity?

avatar image ProfMonkey07 ProfMonkey07 · Jul 08, 2020 at 06:51 PM 0
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I mean when Its not being picked up?

avatar image kot2202 ProfMonkey07 · Jul 08, 2020 at 07:35 PM 0
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You have to set it to non kinematic right after you stop grabbing it. You have to do these things in script, not in inspector.

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