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Question by astrokiiD · Jun 01, 2016 at 11:26 AM · inputgetcomponentgetkeyup

What is wrong or what is missing

i have an object who swing from left to right or right-left between (-0,3 and 0.3), and what i want to do is when i press any key "space" the object fall to the ground.

using UnityEngine;

using System.Collections;

public class DropBox: MonoBehaviour {

  void Update() {
      if (Input.GetKeyUp(KeyCode.Space))
          GetComponent<blocks>().enabled = true;
 
      if (Input.GetKeyUp(KeyCode.Space))
          GetComponent<blocks>().enabled = false;
  }
 

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avatar image Zodiarc · Jun 01, 2016 at 11:42 AM 0
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What is blocks actually doing?

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Answer by astrokiiD · Jun 01, 2016 at 11:50 AM

alt text

alt text

The block_0 is inside an empty object called (blocks). And the component block_0 is connected to the crane, and crane has a script who swing. The block_0 is a prefab.


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avatar image Zodiarc · Jun 01, 2016 at 11:54 AM 0
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GetComponent<TYPE>() gives you a component attached to the same GameObject the script is attached to ( GetComponent<BoxCollider>() would give you the BoxCollider of the GameObject for example). blocks in this case is the GameObject itself.

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