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This question was closed Nov 24, 2020 at 04:12 AM by CTLB.
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Question by CTLB · Nov 23, 2020 at 11:55 AM · grappling gun

How to attach grappling hook to a specific tag

Hello, I found a grappling hook code on the internet and I wrote it, but I have a problem, I want it to stick to a certain ground or more precisely, I want it to stick to a tag. my english is not very good, sorry

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class hook : MonoBehaviour { private Vector3 _mousepos; private Camera _camera;

 private bool _check;

 private DistanceJoint2D _distancejoint;

 private LineRenderer _linerenderer;

 private Vector3 _temppos;

 private void Start()
 {
     _camera = Camera.main;
     _distancejoint = GetComponent<DistanceJoint2D>();
     _linerenderer = GetComponent<LineRenderer>();
     _distancejoint.enabled = true;
     _check = true;
     _linerenderer.positionCount = 0;
 }

 private void Update()
 {
     GetMousePos();
     if(Input.GetMouseButtonDown(0) && _check)
     {
         _distancejoint.enabled = true;
         _distancejoint.connectedAnchor = _mousepos;
         _linerenderer.positionCount = 2;
         _temppos = _mousepos;
         _check = false;
     }else if (Input.GetMouseButtonUp(0))
     {
         _distancejoint.enabled = false;
         _check = true;
         _linerenderer.positionCount = 0;
     }
     Drawline();
 }
 
 
 private void Drawline()
 {
     if (_linerenderer.positionCount <= 0)return;
     _linerenderer.SetPosition(0, transform.position);
     _linerenderer.SetPosition(1, _temppos);
 }


 private void GetMousePos()
 {
     _mousepos = _camera.ScreenToWorldPoint(Input.mousePosition);
 }

}

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