Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Noaaaa1 · Sep 06, 2020 at 11:28 PM · movementraycastraycasthitgrappling gun

Why does my player not move towards the raycast hit in this script?

I cannot figure out why this code does nothing and doesn't move the player at all (yes I reference the player object correctly)

 void Update() {
     if (Input.GetButtonDown("Fire1")) {
         Shoot();
     }
 }
 
 void Shoot() {
     RaycastHit hit;
     if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, range)) {
         player.transform.position = Vector3.MoveTowards(player.transform.position, hit.transform.position, grappleSpeed * Time.fixedDeltaTime);
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by $$anonymous$$ · Dec 17, 2020 at 07:26 AM

Check out this brand-new script this can help you using UnityEngine;

 public class GrapplingGun : MonoBehaviour {
 
     private LineRenderer lr;
     private Vector3 grapplePoint;
     public LayerMask whatIsGrappleable;
     public Transform gunTip, camera, player;
     private float maxDistance = 100f;
     private SpringJoint joint;
 
     void Awake() {
         lr = GetComponent<LineRenderer>();
     }
 
     void Update() {
         if (Input.GetMouseButtonDown(0)) {
             StartGrapple();
         }
         else if (Input.GetMouseButtonUp(0)) {
             StopGrapple();
         }
     }
 
     //Called after Update
     void LateUpdate() {
         DrawRope();
     }
 
     /// <summary>
     /// Call whenever we want to start a grapple
     /// </summary>
     void StartGrapple() {
         RaycastHit hit;
         if (Physics.Raycast(camera.position, camera.forward, out hit, maxDistance, whatIsGrappleable)) {
             grapplePoint = hit.point;
             joint = player.gameObject.AddComponent<SpringJoint>();
             joint.autoConfigureConnectedAnchor = false;
             joint.connectedAnchor = grapplePoint;
 
             float distanceFromPoint = Vector3.Distance(player.position, grapplePoint);
 
             //The distance grapple will try to keep from grapple point. 
             joint.maxDistance = distanceFromPoint * 0.8f;
             joint.minDistance = distanceFromPoint * 0.25f;
 
             //Adjust these values to fit your game.
             joint.spring = 4.5f;
             joint.damper = 7f;
             joint.massScale = 4.5f;
 
             lr.positionCount = 2;
             currentGrapplePosition = gunTip.position;
         }
     }
 
 
     /// <summary>
     /// Call whenever we want to stop a grapple
     /// </summary>
     void StopGrapple() {
         lr.positionCount = 0;
         Destroy(joint);
     }
 
     private Vector3 currentGrapplePosition;
     
     void DrawRope() {
         //If not grappling, don't draw rope
         if (!joint) return;
 
         currentGrapplePosition = Vector3.Lerp(currentGrapplePosition, grapplePoint, Time.deltaTime * 8f);
         
         lr.SetPosition(0, gunTip.position);
         lr.SetPosition(1, currentGrapplePosition);
     }
 
     public bool IsGrappling() {
         return joint != null;
     }
 
     public Vector3 GetGrapplePoint() {
         return grapplePoint;
   }

}

Components you should add to your grappling gun: 1:- LineRender (set the size to 0.06, set the line to default line.

Tags: 1:- Add the tag any tag to the object which you want to grapple.

Setup: 1:- in unity under your grappling gun script set the layerMask what is grappleable to the tag which you have been set to the objects which you want to grapple. 2:- transform player into your grappling gun script. 3:- transform camera into your grappling gun script. 4:- transform your grappling guntip into your grappling gun script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

317 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Swipe single object at a time upon touch, not swiping allover the screen 0 Answers

I'm Trying to get a 3D Model to follow a Raycast 0 Answers

NPC gets up inside terrain (disconsidering the terrain collider) 1 Answer

I can't get RayCast to report the collider I want. 1 Answer

C# Error while trying to set up shot damage and headshots 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges