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Question by unity_38167 · Jan 09, 2020 at 11:01 PM · grappling gun

Grappling hook mechanic not working

Greetings fellow coders! So I have recently started a new first-person game. I have so far followed Brackey's first-person movement tutorial, then went on to make a grappling gun so I can attach and move to "things". This is my code:

  using UnityEngine;
 
  public class hook : MonoBehaviour {
  
      public Transform cam;
      private RaycastHit hit;
      public bool attached = false;
      public float momentum;
      public float speed;
      public float step; 
      
      void Start()
      {
             
      }
  
     
      void Update()
      {
          if (Input.GetButtonDown("Fire1")){
              if (Physics.Raycast(cam.position, cam.forward, out hit)){ 
                  attached = true;
                  
                  
              }
          }
          if (attached){
              momentum += Time.deltaTime * speed;
              step = momentum * Time.deltaTime;
              transform.position = Vector3.MoveTowards(transform.position, hit.point, step);
          }
      }
  }

for some reason when I try running the scene and "use" the grappling gun I lose the ability to jump and I don't end up grappling to the cube. Not sure what to do so consulting with you fellow experts out there! Thanks in advance ! P.S If you need more code or info I can provide it

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Answer by BestPoly · Jan 10, 2020 at 03:56 PM

Hi, I didn't try this code , but I think you should do something like this:

    void Update()
           {
               if (Input.GetButton("Fire1")){
                   if (Physics.Raycast(cam.position, cam.forward, out hit))
                   { 
                       transform.position = Vector3.MoveTowards(transform.position, 
                       hit.point, Time.deltaTime * speed);
                      //if player is near stop go forward
                   }
               }
             
           }
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