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Question by RaionHoshi · Feb 17 at 05:28 PM · animation3dc# tutorialmoving-animations

How to make a sphere animate and move from one platform tile to another ?

I'm going to make a game project for the highschool, I'm at the first years to my cursus and i can't find documentation about what I'm doing.

let me introduce what kind of game I make: I make a 2D platform game and it look like this :alt textI'm looking for to animate my "player" (that's the sphere) when it move from a platform to an other platform. I use "Animation" component to animate the player but the animation are played in absolute position not a relative position.

But when I push on the UpArrow, the animation comeback to the original point. How Can I make a sphere animate and move this sphere from platform to platform ?

bon7h.png (6.2 kB)
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Answer by Manuel_Jerome · Feb 18 at 05:01 AM

Try using transform.position += transform.forward speed Time.deltaTime; Speed should be a float set to an arbitrary value, say...2f.

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Answer by RaionHoshi · Feb 18 at 09:27 AM

I use transform.translate( (float) x, (float) y, (float) z); that's more presise but I can't animate it.. it's working when I pay but that isn't smooth like transition you know... :P

I had try to use Animation component and to put "My_Transition.Play("Name_Of_Scene");" just after the instruction above.

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avatar image RaionHoshi · Feb 18 at 09:36 AM 0
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I made this :

 if (My_IsPlaying_forward == true)
         {
             My_Animation.Play("Players");
             transform.Translate((float)1.25, 0, 0);
             My_IsPlaying_forward = false;
         }

but the animation comeback to the """"Spawn point""""

avatar image RaionHoshi · Feb 18 at 09:41 AM 0
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i'm a novice in unity and i'm on my first years on programmation school. I need to learn tu use Untiy by myself and it's not eazy for me ..

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