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Question by ScottUnityNoob · Mar 26, 2018 at 04:10 AM · movement2d gamespeedaxisslowdown

Pressing both vertical and horizontal axis slows down my move speed

Hello, I'm having an issue with my movement speed. (2D game) (Dualshock 4 D-Pad)

If I only press the Horizontal Axis the player moves at the correct speed. But, if I simultaneously press the Vertical Axis (for example pressing diagonals on the d-pad) , then the players movement slows down to approx. half speed.

(Note: this doesn't happen with "asdf" keys. But, only when using "Joystick Axis")

.I've tried:

void Update () {

     Debug.Log(Input.GetAxisRaw("Horizontal"));
         
     moveX = Input.GetAxisRaw("Horizontal");
     moveY = Input.GetAxisRaw("Vertical");

     if(moveX > 0)
     {
         moveX = 1;
     }
     else if(moveX < 0)
     {
         moveX = -1;
     }
     if(moveY > 0)
     {
         moveY = 1;
     }
     else if(moveY < 0)
     {
         moveY = -1;
     }

 }

This appears to be working in the inspector. But in the Console I can see that when pressing "Diagonals" on the D-pad, I get values of 0.6384034. (Which is why I get approx. half speed movement).

I would like for the players speed to not be affected by the Vertical Axis. Any help is greatly appreciated. Thanks.

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