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Question by ZatBlure · Aug 03, 2021 at 02:04 AM · speedmomentumparkour

Vaulting mechanism without losing speed / momentum

So I'm trying to make a parkour game where you can vault, but the thing is with my current code I can't vault without losing my speed, code : if (canLowVault && Input.GetKey(playerControllerSc.sprintKey)) { canLowVault = false; rb.isKinematic = true; RecordedMoveToPosition = lowVaultEndPoint.position; RecordedStartPosition = transform.position; }

     if (parkourTime < 1f)
     {
         parkourTime += Time.deltaTime / parkourMoveTime;
         rb.detectCollisions = false;
         col.enabled = false;
         rb.isKinematic = true;
         transform.position = Vector3.Lerp(RecordedStartPosition, RecordedMoveToPosition, parkourTime);

         if (parkourTime >= 1f)
         {
             rb.detectCollisions = true;
             col.enabled = true;
             rb.isKinematic = false;
             parkourTime = 0f;

         }
     }

so, i need to make the Lerp speed to be as fast as my current speed or keep my speed before vaulting or is there a better way to vault??

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