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Question by zeuo · Feb 21, 2011 at 10:44 PM · speedlookatcontrol

how to control the speed of look at

u know the transforml.lookat() ok so how can i control the speed of its rotation

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Answer by tool55 · Feb 22, 2011 at 06:05 AM

function Update() {

// Look at and dampen the rotation

 var rotation = Quaternion.LookRotation(target.position - transform.position);
 transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
 }

You can use this instead of LookAt to turn at a controlled rate. "damping" is a variable you can use to control the speed.

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avatar image zeuo · Feb 22, 2011 at 06:43 AM 0
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omg tyy u soo much this is what i have been looking for

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Answer by efge · Feb 21, 2011 at 10:52 PM

I think it is not possible to do that, but you can script your own LookAt and control the speed.

Take a look at the examples of Vector3.Lerp or Quaternion.Lerp as a starting point.

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avatar image zeuo · Feb 22, 2011 at 12:53 AM 0
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oh k ty--------

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Answer by wgryim · Nov 09, 2020 at 10:05 PM

It can be implemented with RanuTransform easily. Just call

SetBaseAngularSpeed( speed); SetLookAtObject(object) or SetLookAtPosition(position, isGlobal), that's all.

And smooth start or ending can be applied with two more API.(setting acceleration and setting damping mode).

please check it at

https://youtu.be/QrIfl8WzmM8 https://assetstore.unity.com/packages/slug/169250

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