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Question by Radical_boy · Jul 12, 2021 at 12:43 PM · movement3dplayercontrol

Player Control Script Makes Movement Buggy?

So i made a script to control my Sphere Player but whenever it is in action, the Player becomes slow and barely moves at all

 void Update()
     {
         if (Input.GetMouseButton(0))
         {
             if (Player.transform.position.x < 0)
                 return;
             if (Player.transform.position.x > 20)
                 return;
             if (PlayerPrefs.GetInt("X") == 1)
                 return;
 
             d = Input.mousePosition.x;
 
             o = ((20 * d) / Screen.width);
             Player.transform.position = Vector3.Lerp(Player.transform.position, new Vector3(o, Player.transform.position.y, Player.transform.position.z), Mathf.SmoothStep(0f, 1f, 0.2f));
 
         }
     }

I don't know whats wrong with it, Can anybody help?

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Answer by veyseler · Jul 12, 2021 at 03:16 PM

I am not %100 sure but Input.mousePosition is a pixel point meaning that it is a point in the screen space. Try to use this method accordingly Screen To World Point.

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