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Question by Pogrammer88 · Mar 16, 2021 at 10:58 PM · teleport

Unity Isn't Finding An Object Even Though I Did transform.Find("")

I was making a teleport script for when a player dies or gets knocked out of the map but it keeps erroring out at line 48 for some reason, I added the debug.log for bug testing purposes and it WAS having problem looking for the transform fsr.

 public class RoomBounds : MonoBehaviour
 {
     public Transform RespawnPoint;
     public Transform LobbyPoint;
 
     public GameObject photonPlayer;
     private PhotonView PV;
 
     public Transform boundCheck;
     public LayerMask boundMask;
     public float boundDistance = 0.4f;
 
     bool isOutBound;
 
     void Start()
     {
         LobbyPoint = transform.Find("Spawn");
         RespawnPoint = transform.Find("RespawnPoint");
 
         PV = GetComponent<PhotonView>();
     }
 
     // Update is called once per frame
     void Update()
     {
         isOutBound = Physics.CheckSphere(boundCheck.position, boundDistance, boundMask);
         if (isOutBound)
         {
             Debug.Log("why am I not being tp'd");
             Die();
         }
     } 
 
     [PunRPC]
 
     void Die()
     {
         photonPlayer.transform.position = RespawnPoint.transform.position;
     }
 }
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avatar image Hellium · Mar 16, 2021 at 08:22 AM 1
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transform.Find looks for a direct child of this gameObject.

I highly advise you to remove those lines and simply drag & drop the correct gameObjects in the public fields of the inspector.

avatar image logicandchaos · Mar 17, 2021 at 01:07 PM 0
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where is line 48? Use just Find, not transform.Find.

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