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Question by gianvantuijckom · Mar 06, 2021 at 09:27 PM · scene-switchingteleportteleporting

is there a way to teleport the player to a certain coordinate right after loading a scene?

so I've been working on a 2D exploring simulator, and I was wondering if there's a way for me to teleport the player to a certain place on the map after using a certain script.

I have the basics of changing the scenes, but there's 2 entries and exits to it, when I use the first entry, it teleports the player to the spot I want to (which is the default starting place for the player). but if I use the other entryway, it also teleports the player to the same (default) starting place, which I do not want.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class toptocastle : MonoBehaviour { public string eggcastle;

 void OnTriggerExit2D(Collider2D collision)
 {
     SceneManager.LoadScene(eggcastle, LoadSceneMode.Single);
 }

}

is there something I could edit to this script to add a certain coordinate to teleport the player to said coordinate, or should I have to redo the whole script?

thanks in advance!

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