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Question by Madmaxx9000 · Mar 18, 2019 at 06:25 PM · movementcharactercharacter movementmove an object

simple character movement

Hello,

I need help with the script I found on the internet. It works OK on PC but I need it for mobile and I can't get it working with unity premade buttons (cross platform input). Could you help me how could I control the character using mobile buttons? Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player : MonoBehaviour
 {
 
     public float speed = 6.0F;
     public float jumpSpeed = 8.0F;
     public float gravity = 20.0F;
     public float rotateSpeed = 3.0F;
     private Vector3 moveDirection = Vector3.zero;
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         CharacterController controller = GetComponent<CharacterController>();
         if (controller.isGrounded)
         {
             moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
             if (Input.GetButton("Jump"))
                 moveDirection.y = jumpSpeed;
 
         }
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
 
         //Rotate Player
         transform.Rotate(0, Input.GetAxis("Horizontal"), 0);
 
     }
 }

Also there is a small problem when reversing - the cube is reversing wrong side. If you know how to fix it please let me know.

Thank you so much!

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avatar image xxmariofer · Mar 18, 2019 at 06:57 PM 0
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what do you mean byu mobile inputs? buttons in the canvas?

avatar image Madmaxx9000 · Mar 18, 2019 at 07:11 PM 0
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@xxmariofer yes, normal buttons in canvas so I could control the cube on mobile

avatar image xxmariofer Madmaxx9000 · Mar 18, 2019 at 07:15 PM 0
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create 2 int vars that will be set to 1 when the button is clicked and to 0 when is released, just change those vars for the input.getaxis and a third var for the getbutton jump and use a method similar to this

 public void Horizontal$$anonymous$$ovement(int direction){ horizontalDirection = direction; }
 public void Horizontal$$anonymous$$ovementRelease(){ horizontalDirection = 0; }

just change the horizontaldirection value for the axis, and assign those method to the buttons.

avatar image Madmaxx9000 xxmariofer · Mar 18, 2019 at 07:31 PM 0
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@xxmariofer I am so sorry but I am beginner with scripting in C sharp. Could u please post it in complete script? Thanks for your time.

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