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Question by Robiiii · Jul 04, 2019 at 07:28 PM · physicsrigidbodylocomotion

Rigidbody.isKinematic teleporting to ground after toggle

So I wanted to add a Jetpack to the Unity default FP Character. By pressing c you deactivate the "isKinematic" option of the FP Character and apply a Force, when releasing c "isKinematic" is activated again. However, after releasing the button, the Player gets teleported back to the surface. Got any tips? This is the Jackpack.cs script:

 public class Jetpack : MonoBehaviour
 {
     private Rigidbody rb;
     [SerializeField]
     private InventoryScript Invent;
     [SerializeField]
     float JetpackBoost;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         if (!Input.GetKey(KeyCode.C))
             rb.isKinematic = true;
         if (Input.GetKey(KeyCode.C))
             rb.isKinematic = false;
 
 
         if (Input.GetKey(KeyCode.C))
         {
             rb.AddForce(Vector3.up * JetpackBoost);
         }
     }
 }
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