- Home /
Humanoid Locomotion in Unity,Trying to implement locomotion in Unity (with ml-agents)
Hello! I am trying to implement a locomotion with ml-agents (a new Unity Reinforcement Learning and Machine Learning Library), however, I have faced some difficulties with making it work.
I am using a ragdoll model (although I am not sure if that's a right thing to do), and I am having trouble with making it stand up. I used some constant force applied to the head, but this just leads to it behaving like a balloon and flowing away as he starts to frantically move his legs. After that I tried to fix the position of the ragdoll's body along the Y axis, but it results in the same thing. I am just using the 4 joints on the legs, and an ideal result for me would be to somehow fixate the body and the spine and make the ragdoll behave like it does in most of the MuJoCo experiments (like here, for example). I would really happy if you can help me out, or tell me what are you using instead of the ragdoll.
,Hello! I am trying to implement a locomotion of a humanoid model with ml-agents (a new Reinforcement Learning library from Unity), however, I have faced some difficulties with making it work.
I am using a humanoid ragdoll model (although I am not sure if that's a right thing to do), and I am having trouble with making it stand up. I used some constant force applied to the head, but this just leads to it behaving like a balloon and flowing away as he starts to frantically move his legs. After that I tried to fix the position of the ragdoll's body along the Y axis, but it results in the same thing. I am just using the 4 joints on the legs, and an ideal result for me would be to somehow fixate the body and the spine and make the ragdoll behave like it does in most of the MuJoCo experiments (like here, for example). I would really happy if you can help me out, or tell me what are you using instead of the ragdoll.