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New Input System not Smooth?
Hello, I'm learning the new input system in unity and have got a lot of things working but am having trouble with the smoothness of rotation. The thing is when I press a key it goes straight to 1, 0, or -1. I've seen other people try to get help on this issue with no response. With the old input system when you pressed a key there would be a more gradual increase to the value of 1 or -1 but right now it just goes straight to the point. Does anyone know how to fix this?
I figured out a temporary solution, but is there a way to do this without coding a bunch of un-neaded lines? Btw comment if you wan't to know my fix.
I have the same problem, especially with the joysticks from a gamepad, it would be great if someone had a fix
Answer by Carl-Gran · Aug 11, 2020 at 09:18 AM
Yeah, I ran into the same problem.
If you're using composite vector, it might have Mode set to 'Digital' or 'Digital Normalized'... if you set it to 'Analog' you'll get the full range between [-1, 1].
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