Equipping weapon with animator
I have a very basic script, allowing me to pick up a weapon(rigid body with gravity).
Issue 1: I need to disable Animator on the weapon for it to interact with physics. Otherwise it will ignore gravity and everything else.
Issue 2: Whenever I equip the weapon it gets misplaced. I found out that if I turn on Root Motion for it, it places correct, but the animation is all wrong. If I then disable rootmotion while equipped, it plays fine and even fixes the issue. What is happening here?
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