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Question by tiyyargee · Mar 18, 2016 at 12:46 PM · c#script.equip

can anyone help me with equip/unequip a wepon?

hi guys please help me , i have a player when i press E key he equip the the weapon ,but i want when i press E key again yo unequip the weapon , and the weapon return to its original position on player "left upleg"

this is my script; using UnityEngine; using System.Collections;

public class WieldWeapon : MonoBehaviour {

 Animator anim;
 public GameObject sword;

public GameObject hand; void Start() {

     anim = GetComponent<Animator>();

 }

 void Update()

{

     if (Input.GetKeyDown(KeyCode.E))
     {
         anim.SetTrigger("Draw");
         sword.transform.parent = hand.transform; //Parenting this item to the hand bone position
         sword.transform.localPosition = new Vector3(0.1170032f, -0.1580014f, 0.07697155f); // centering the sword handle
         sword.transform.localRotation = Quaternion.identity; //must point y local, so reset rotation
         sword.transform.localRotation = Quaternion.Euler(38.68549f, 13.8611f, 104.8913f); //and rotate the sword accordingly
     }

     

}

}

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Answer by Ali-hatem · Mar 19, 2016 at 04:07 PM

let us deal with press E key now use a bool variable :

 bool equiped = false;
 if (Input.GetKeyDown(KeyCode.E) && !equiped )
 {
  //draw the sword
   equiped = true;
 }
  else if  (Input.GetKeyDown(KeyCode.E) && equiped )
 {
 //hide the sword
 equiped = false;
 }
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avatar image tiyyargee · Mar 20, 2016 at 08:43 PM 0
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thanks a lot man , sometimes my had freezes , really thanks

avatar image Ali-hatem tiyyargee · Mar 21, 2016 at 08:22 AM 0
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now close the question .

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