Different colliders in prefabs
Hello.
I have a prefab that include a 2D collider. I want this collider to be different on each instance of the prefab, but when I edit the Collider boundaries and, in sake of some other modification on the prefab, I hit the apply button, all of the colliders boundaries are modified as well, even if they were not according to the original prefab collider.
I was expecting the 'apply' to modify all instances properties except for overridden properties.
I mean, isn't modifying the collider boundaries a override of the prefab original property? Why does it get changed in all instances, then?
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