Animation and Timeline Not Working,Animation and timeline errors
I have become increasingly frustrated with Unity, it seems that every time I fix one problem another one pops up. only seconds later.
My current issues are with choppy animations and the timeline not working.
1. Once I hit play on my game object in the animation tab, the animation runs smoothly and I can see it in the sample speed I wish. However, once I hit play on the game itself, all of a sudden the animation runs really really choppily and I go from 8 frames a second to about 2. This is frustrating because I'm near the end of my game dev experiment and I've been avoiding working on this while polishing other areas for about two weeks now and I'd really like to have this are over and done with.
2. The Unity timeline refuses to work. Let me set the scene I'm using pixel graphics. I would like to have a deer walk across screen, playing the walking animation, stop halfway, transition to a eating animation, pick his head back up, possibly freeze on an individual frame of him looking, go back to eating, transition back to walking and then walk off the screen. But whenever I'm in the timeline and I drag the deer walking animation in, for some reason the timeline does not activate. The timeline completely freezes and does nothing. If I scrub I also see the deer is on the first frame of it's animation until it's animation clip expires.
As I've mentioned, this is the last step in my project and the sooner I can get help the better. I've never coded, I'm not even sure how one would go about coding in this so if the solution is to code please explain what to do as explicitly as possibly.
Lastly, once I have finished I would really like to full screen unity to record the scene. If possibly. Thank you so much to whoever can help me out. I'm drowning in deadlines right now. ,I have grown increasingly frustrated with Unity, it seems that every step I make in the right direction is immediately blocked by a new problem.
My latest grievance is with animations and timelines, I have an animated sprite of a deer walking, when I open up the animation tab and press play, the animation runs, however it does not run smoothly, it runs smoothly at first, then devolves into one or two frames a second. I would like to have this deer walk across the screen, change to an animation of a deer eating grass, then back to walking, but whenever I put this choppy animation of a deer walking in the timeline it does not do anything. I hit play and the timeline simply does not start. I scrub through the animation and the deer is stuck on the first frame so its not like I'm missing something anyway.
To be more clear, 1: Animations once I hit play become choppy and unwatchable 2: Animations once placed in the timeline become still images
Any help would be greatly appreciated so I don't have to look at Unity ever again, and if it is possible I'd like to not have to code. If I do however please make the instructions extremely blatant because I have never coded in this program, the thing I'm working on is experimental because I'm trying to test the water of game development, I've put more than a month into this project so I'M NOT SCRAPPING IT OR STARTING OVER.