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Question by unity_DKqnJkGo8MOKYQ · Jan 16, 2019 at 07:05 AM · physicsconstraintscontact

Making contact joints less stiff.

Both the OpenDE engine and the Bullet Physics engine use the concept of ERP and CFM.

  • Error Reduction Parameter Constraint

  • Force Mixing

This can be used on contacts, and other constraints, and makes them softer.

Is there an equivalent for these two in Unity Physics?

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