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unity_DKqnJkGo8MOKYQ · Jan 16, 2019 at 07:05 AM ·
physicsconstraintscontact
Making contact joints less stiff.
Both the OpenDE engine and the Bullet Physics engine use the concept of ERP and CFM.
Error Reduction Parameter Constraint
Force Mixing
This can be used on contacts, and other constraints, and makes them softer.
Is there an equivalent for these two in Unity Physics?
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