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Question by hyperlapse26 · Dec 19, 2020 at 04:23 AM · collisionphysicscolliderscollision detectioncollide

Collisions without colliders

I am making a game where there is an extreme use of blendshapes made in my 3d software blender. But the problem is that I can't detect collisions while the object is changing. Baking the Mesh collider at runtime could be an option but it simply isnt performance effective. So I wanted to know about how to detect collisions without colliders and also make them collide together.

For Example: The player collides with the ground but he doesnt fall below the surface level. I don't need any bouncing and stuff and this is just for the ground.

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