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Question by CoolCosmos · Sep 26, 2019 at 11:46 PM · collideoverlapsphereout of range

Find Objects Which is Out Of OverlapSphere

Hi guys,

I can find objects which collides with OverlapSphere below,

---Collider[] hitColliders = Physics.OverlapSphere(player.transform.position, zoneRadius, LayerMask.GetMask("SP"));

But, I need to find gameobjects which is out of OverlapSphere.

Do you have any idea ?

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Answer by goutham12 · Sep 27, 2019 at 06:33 AM

I don't know if there is direct method for that. but you try like this

          List<GameObject> GetObjectsOutSideOftheSpehere(){
                      List<GameObject> finalList = new List<GameObject>();
                      GameObject[] allObjects = GameObject.FindGameObjectsWithTag("your tag");
                      for(int i=0; i < allObjects.Length; i++){
                     if(Vector3.Distance(allObjects[i].transform.Position,transform.Position) > 
                                                              SphereRadius){
                               finalList.add(allObjects[i]);
            }
       }
               return finalList;
       }

if this is not what you want try to explaing what you want to do with that objects so that some one can tell you properly.

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avatar image CoolCosmos · Sep 27, 2019 at 01:08 PM 0
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Hey @goutham12 I've a player and spawn points around it. I spawn enemies at spawnpoint randomly. But it may spawn enemy where player is at. I don't want this coincidence to come true. So i created a OverlapSphere around player. ~~~I'm trying to do is: Spawn(instantiate) enemies at spawnpoints which are away of player. But I'm stuck and can't move on. If anyone can help me, i be happy.

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