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Question by SheZii · Mar 12, 2019 at 08:33 AM · objectsoundcollideoncesame

Collision with same gameobject only once

Hi

I'm making a pool (snooker) game. Each ball has a script attached on it named "Ball"

This script has OnCollisionEnter() function, and it just plays a (HIT) sound whenever it hits another ball (having same script attached).

So, when two balls collide, they play the sound two times of course. I want the sound to be played once.

Here's the code,

 void OnCollisionEnter (Collision Other) {
     if (Other.transform.tag.Contains ("Ball")) {
         Debug.Log ("Ball Hit");
         HitBallAS.Play ();
     }
 }
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Answer by YiYiBaBa · Mar 12, 2019 at 02:52 PM

easy

 public class AudioMgr : MonoBehaviour {
     public AudioSource source;
     public static AudioMgr Instance;
     private void Awake()
     {
         Instance = this;
     }
 
     public void PlayAudioClip()
     {
         if (source.isPlaying) return;
 
         source.Play();
     }
 }
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avatar image SheZii · Mar 13, 2019 at 10:18 AM 0
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Smart solution

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Answer by misher · Mar 12, 2019 at 11:27 AM

you can create a public variable for a ball to temporarily store the last colliding ball.

 public class Ball : MonoBehaviour
     {
         /// <summary>
         /// Temporarily hold the reference to the justt collided ball
         /// </summary>
         public Ball justCollidedWith;
 
         private void OnCollisionEnter(Collision collision)
         {
             // Get the ball I am colliding now
             var otherBall = collision.gameObject.GetComponentInParent<Ball>();
             if (otherBall == null) return;
 
             // if this ball is one I have just collided, do nothing
             if (otherBall == justCollidedWith)
             {
                 // important is to clear the last collided reference to be able to skip colliding only ONCE
                 justCollidedWith = null;
                 return;
             }
 
             // set the last collided ball to the other Ball so it can skip me the next time ONCE
             otherBall.justCollidedWith = this;
 
             //do something else
         }
     }
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