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Question by Jdogmaster · May 12, 2018 at 11:13 PM · collidercolliderscollideexitoncollisionexit

continuing an objects motion

so ive built a tornado and i have trigger colliders extending from the center that determin how an object that enters will be pulled and rotated around the tornado. so the problem im having is after an object is thrown out of the tornado once it exits the collider it just stops and falls to the ground. so i want it so if an object is thrown out of the collider it will continue with its motion and slowly come to a stop as it falls rather than imedietly. thanks

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Answer by iJuan · May 12, 2018 at 11:44 PM

 private void OnTriggerExit(Collider other) {
     Rigidbody rigidbody = other.GetComponent<Rigidbody>();

 //If you aren't moving your object with forces
     Vector3 dir = other.transform.position - transform.position;
     dir.y = 1.5f; //Some arbitrary value 

 //If you are moving your object using forces 
     Vector3 dir = rigidbody.velocity;


   rigidbody.applyForce(dir.normalized * strength) ;
 } 

Where strength determines how far the object is thrown

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avatar image Jdogmaster · May 13, 2018 at 01:15 AM 0
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im getting an error with apply force. also do i need to make a public float for strength?

avatar image iJuan · May 13, 2018 at 02:50 AM 0
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$$anonymous$$y bad, the method is called AddForce

Just replace strength with any number you like, or make it a variable, your choice

I'd recommend you doing a C# Tutorial, there are lots on the web

avatar image Jdogmaster · May 13, 2018 at 04:03 AM 0
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could u send a vid link? thanks

avatar image iJuan · May 13, 2018 at 04:26 AM 0
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https://youtu.be/HXVsSqL8l4Q

First result on Google. Please do some research before posting in here. Thanks

avatar image Jdogmaster · May 18, 2018 at 04:13 AM 0
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im still confused on your script it doeset seem to be doing anything?

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