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Question by Zohaib56 · Jun 28, 2016 at 07:23 AM · movementrotatedirectionhitcollide

Push the objects when collide with other object

Hi,

I am trying to resolve the issue that I am facing. I want to rotate the object in any direction with same effect as the football moves when player hit the football.

I have found this Code useful but it works with FPSController. But In my case it is not FPSController, it's the simple GameObject that pushes the other GameObject.

 public class ExampleClass : MonoBehaviour {
     public float pushPower = 2.0F;
     void OnControllerColliderHit(ControllerColliderHit hit) {
         Rigidbody body = hit.collider.attachedRigidbody;
         if (body == null || body.isKinematic)
             return;
         
         if (hit.moveDirection.y < -0.3F)
             return;
         
         Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
         body.velocity = pushDir * pushPower;
     }
 }

If I do this code in OnCollisionEnter, OnCollisionStay then I did not get the moveDirection Vector. Anyway to achieve this?

Thanks in advance.

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