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Question by endermanrapman · Sep 28, 2020 at 02:16 PM · fpsturret

How to smoothly look at a object with offset?

Here is my script: using UnityEngine;

 public class Turret : MonoBehaviour
 {
     public Transform gunTip;
     public Transform player;
     [Space]
     [Header("Sentry Applications")]
     public Transform sentryHead;
     public Vector3 headRotationOffset;
     [Space]
     public Collider detCollider;
     public float m_Speed;
 
     bool targetLocked = false;
 
     private void Update()
     {
         if (!targetLocked)
             return;
         Vector3 targetDir = player.position - transform.position;
 
         sentryHead.rotation = Quaternion.RotateTowards(sentryHead.rotation, Quaternion.LookRotation(targetDir), Time.deltaTime * m_Speed);
     }
 
     /// <summary>
     /// Detecting if the player goes in or out.
     /// </summary>
 
     private void OnTriggerStay(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             targetLocked = true;
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             targetLocked = false;
         }
     }
 }
 

I'm trying to make it so that the turret head looks smoothly twords the player, but when I do it always rotates with the top. I want the barral to rotate twords me, but I don't know how to put offset into it.

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