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Question by tang64gaming · May 29, 2020 at 04:38 PM · rotation axisturrettrackingplanet

How to make a turret facing to player both parented to sphere ?

Hi, I'm a beginner in Unity C# and this is my first post.

So, I have an object (capsule) for my player and an other object (from blender) for a turret. Both are child of a sphere (planet) and they have rigidbody attracted by the sphere by a script (they are standing on).

What I want is to rotate my turret y axis to point the player, so I tried "LookAt" and many solutions but my turret is always keeping the "global" axis I think, so it's only work on the top of the sphere.

Thank in advance for any one helping me

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avatar image viesc123 · May 29, 2020 at 06:22 PM 0
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Can you pls post your lookat code, so we can see how you're currently approaching it?

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